Home » IllFonic Hit by Layoffs as Studio Re-Aligned to New Strategy

IllFonic Hit by Layoffs as Studio Re-Aligned to New Strategy

by nixie mixie

IllFonic, the game studio behind Friday the 13th: The Game, Predator: Hunting Grounds, and Killer Klowns from Outer Space: The Game, has announced a round of layoffs as part of a strategic re-alignment. The news came directly from CEO and Co-Founder Charles Brungardt via a heartfelt message on X (formerly Twitter).

A Difficult Decision for IllFonic

Brungardt shared his regret over the tough decisions the studio had to make, acknowledging the broader challenges in the gaming industry. He wrote, “It is with the heaviest of hearts that cuts to our team had to be made as we re-aligned to a refined strategy.”

The CEO also expressed his admiration for the talent affected by the layoffs, urging other companies to reach out if they have open positions. “There is a lot of talent in this group, and if you or your team is hiring, please reach out so people can be connected to open roles,” Brungardt added.

The Impact on IllFonic

IllFonic, which has studios based in Lakewood, Colorado, and Tacoma, Washington, has faced tough market conditions, like many other game developers, which have impacted their workforce. While the exact number of layoffs remains unclear, the cuts come just a few months after the release of Killer Klowns from Outer Space: The Game, a quirky, asymmetrical multiplayer title that garnered praise for its fun and lighthearted nature.

Despite the challenges, IllFonic has built a reputation for creating engaging asymmetrical multiplayer games, starting with Friday the 13th: The Game and continuing with Predator: Hunting Grounds. The studio has also been involved in games like Ghostbusters: Spirits Unleashed, Arcadegeddon, Dead Alliance, Star Citizen, Armored Warfare, and Evolve.

What’s Next for IllFonic

Though the layoffs are undoubtedly difficult for the company, it seems IllFonic is looking to adapt its strategy to the evolving industry landscape. Given its track record in multiplayer gaming, the studio’s future will likely involve exploring new directions, potentially involving new partnerships or titles.

For those interested in supporting the talented developers affected by these layoffs, Brungardt’s message highlights the importance of connecting industry professionals with open roles, ensuring that this talented group doesn’t have to face unemployment for long.

As the gaming industry continues to evolve, IllFonic’s re-alignment may represent a broader trend of studios adapting to shifting market forces. The coming months may bring more news on how the studio plans to move forward.

Final Thoughts While IllFonic’s news is a difficult one for the industry, it’s a reminder of the volatility that can come with game development, especially for studios working on niche, asymmetrical multiplayer experiences. Hopefully, the talented individuals impacted by this decision will find new opportunities to continue creating innovative gaming experiences.

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